Resume

Tyler Stuart - Game Designer and Graphic Artist

Summary:

  • 2.5 Years of Game Design within the sphere of interactive escape rooms.

  • 11 years of active use of Adobe Suite

  • 2+ years of active Trello and similar Kanban development style tools

  • Active in using Unity to develop games and interactive experiences

  • 5 plus years of Maya fluency

Professional Experience:

Bolt-Wear LLC - Co-Owner and Designer - 4/11/2022 - present

Founder of Bolt-Wear, an online storefront featuring apparel and accessories. I assist in all aspects of the business with my business partner. In the 1.5 months since opening, profit totaled 25% in organic sales with limited advertising. Primary responsibilities include:

  • Design and maintain the company web store using the Squarespace development tools

  • Develop SEO to match current trends for the best search results.

  • Create branded merchandise consistent across multiple product lines.

Hourglass Escapes - Lead Game Designer and Graphic Artist 4/2020 - 9/2022

Developed and designed multiple award-winning digital and physical escape room game experiences using tools created in tandem with Telescape and Hourglass Escapes. I coordinated with Asmodee on the design of “Mystery at Innsmouth” the officially licensed Arkham horror escape room. My role includes:

  • Create custom graphics and puzzles for clients during the pandemic so escape rooms could be played remotely. Clients reported consistent jumps in sales after reworks.

  • Handle all composition, color, illustration, typography, and branding for Arkham Horror “Mystery at Innsmouth”, relaying all project changes and art development processes to Asmodee and related partners.

  • Design the puzzle game flow for Arkham Horror “Mystery at Innsmouth”, gating players where appropriate to create the best experience for players.

  • Design the first fully browser-based multiplayer escape room which won 2 awards including “best co-operative escape experience” from “The ESCAPEROOMERS bullseye awards”.

RayGun Lounge - Beertender/Board Game Guru/Night Manager/Marketing and Design 8/26/2016 - 1/15/2019

Created the perfect local board game bar atmosphere, as featured by “The Stranger”. In this role, I managed unassisted full during peak business hours while making important business-oriented decisions with urgency. During my time here, I coordinated the installation of beer and cider taps and the West Side meetup for Seattle Indies. My role included:

  • Make high-level management decisions regarding store inventory and products.

  • Revamp Menu items to appeal to a broader clientele

  • Maintain the board game and pinball collection.

  • Develop in-store displays and coordinated the advertising for the local newspaper “The Stranger”

8th Shore - Technical Animator 9/24/2018 - 12/20/18

As the technical animator on the project, I built a full character rig from the ground up to be used in all future characters. Using off-the-shelf tools and some python knowledge I created a new workflow for character rigging and implementation in unity leading to a more efficient cycle for animation.

NoStopSign - Freelance Technical Animator 7/20/2016 - 10/2018

As the Technical Animator, I designed a technical animation pipeline for 36+ different multi-appendage creatures for a mobile match 3 game. The process entailed rigging and animating characters using Maya, and implementing them into Unity. In Unity, I tweaked the blending between animations in Mechanim and built blend trees. I worked exclusively on the now released project, "Wild Bloom". My role included:

  • Set my own hours and produced deliverables on company timelines.

  • Create and set realistic deadlines within the limitations of our small team.

  • Create assets that reflect the game’s limited scope and maintain a style driven by previous animations.

  • Hire competent staff for roles within the project.

McGraw Hill Education - Illustrator/Animator/Game Design 10/2014 - 12/2017

Worked alongside the lead artist and animator designing html and flash games. The games reflected the K-4 McGraw Hill textbook curriculum. My role involved communicating effectively with the lead programmer on the game design and implementation of assets.

Camouflaj - Animator Tech Artist 6/2014 - 9/2014

I worked exclusively on the published project "Republique: Ep. 2". I worked alongside the lead animator on a variety of cut scenes, cleaning up motion capture data using the program Faceware. Then importing the animation to Maya to be tweaked and edited creating cut scenes and dramatic in-game moments

Education:

  • DigiPen Institute of Technology, Redmond, Washington 8/2009 - 5/2013

Bachelors in Fine Art and Production Animation

Leadership:

  • Art Director for Sophomore Game team projects, Art Lead for Junior game team

  • Art Director for Senior Film team

  • Host/Co-Editor/Producer/Outreach Coordinator of YouTube series with over 50K subscribers

Honors and Awards:

  • Senior Film in LA International Student Film Festival, SIFF, Portland Film Festival, and TCFF

  • Awarded Eagle Scout, from Boy Scouts of America