Arkham Horror
Flowchart Sample of Game
As the lead designer, I was in charge of organizing and adapting the flow chart to changing design.
Click here for a link to the document (requires diagrams.net google docs plugin)
Sample of Innmouth World Building
Excerpt from Shadow over Innsmouth (H.P. Lovecraft) Bolded words are used for world-building elements and defining mood board
It was a town of wide extent and dense construction, yet one with a portentous dearth of visible life. From the tangle of chimney-pots scarcely a wisp of smoke came, and the three tall steeples loomed stark and unpainted against the seaward horizon. One of them was crumbling down at the top, and in that and another there were only black gaping holes where clock-dials should have been. The vast huddle of sagging gambrel roofs and peaked gables conveyed with offensive clearness the idea of wormy decay, and as we approached along the now descending road I could see that many roofs had wholly caved in. There were some large square Georgian houses, too, with hipped roofs, cupolas, and railed "widow's walks." These were mostly well back from the water, and one or two seemed to be in moderately sound condition. Stretching inland from among them I saw the rusted, grass-grown line of the abandoned railway, with leaning telegraph-poles now devoid of wires, and the half-obscured lines of the old carriage roads to Rowley and Ipswich.
Mood Board
Prelim sketches, lobby and office were thumbnailed by me and updated by hourglass employees. Lighthouse sketched by me.
Final Room photos (Majority of initial sketch work and documentation by me and physical build, props, and room designed and built with help from staff at Hourglass)
Sample of Innmouth GDD
This is the game flow path for one player from the start of the game to mid-game.
Bolded words are consistent language choices used throughout the project. When referenced in documents or elsewhere, these were the words we intentionally used.
The Urchin is one player's path and overlaps with PI (another player’s path).
Stage 1
Urchin + PI Signposting: Crests must be combinable/paired
Urchin: Open Urchin Armoire Cubby using Crest - Urchin (RFID read correct card placement)
Amulet of the Elder Sign (resin printed and models in zBrush (1))
Receive Mysterious Note (2)
Mysterious Note rests atop Urchin’s Secret Box
Covering up slot for the Ring of Dagon on said Urchin’s Secret Box
Mysterious Note should provide Urchin narrative connection to Elder Sign or to Gilman or to Dagon cult
Mysterious note is the base/one half of Hole Punched Ticket overlay cipher, there must be a signpost/indicator to this overlay effect.
Urchin's Secret Box
INSIDE of the Urchin's Cubby is a distinct, locked Urchin’s Secret Box, can only be opened with Ring of Dagon (this would be notated with a symbol that looks like the ring of dagon or possibly the crest of the PI) Box will open using Reed switches
PI: Open Open PI Armoire Cubby using Crest - PI (RFID reads correct card placement)
Receive Ring of Dagon
Stage 2
Urchin/PI: Use Ring of Dagon to open the Urchin’s Secret Box
Receive hole punched Bus Ticket (3)
“Bus Ticket for Urchin punched with holes to overlay on note”
Hole punched Bus Ticket can have narrative tie to Urchin history/character background
Hole punched Bus Ticket is the base/one half of overlay cypher with Mysterious Note, there must be a signpost/indicator to this overlay effect.
Stage 3
Urchin/PI: Overlay punched Bus Ticket on Mysterious Note
Gives the order of Book Collection
Bus Ticket has 5 zones on it in color, each colored section has a couple holes in it that when overlaid on the urchin note spell numbers or point out numbers.The number is the order in which the Book Collection should be placed by color/name (Ex. King in Yellow, gets place 3rd because when the bus ticket is overlaid on the note, the holes over in the yellow section reveal “THREE”).The order should have numbers and colors (but based on the book title and not the visually dependent colors of the titles).
Everyone: Search room for Book Collection books
Book Collection Book Names
The King in Yellow, Masque of the Red Death. The Green Meadow and other Tales, Two Black Bottles, The White Ship
Urchin/PI: Put Book Collection in order on Bookshelf (2) containing Bookshelf Compartment (RFID reads correct placement of Book Collection on Bookshelf (2))
Bookshelf (2)
When Book Collection is placed in proper order on Bookshelf (2), Bookshelf Compartment is opened.
From Bookshelf Compartment:
Receive Altar piece #1
Receive Star Map Center Ring
Progress sketches of puzzles and rooms
Desk puzzle, created, painted, and adhered by me, and advised by staff at Hourglass
Room painting. Taking into account the when the room is (era appropriate colors) and wear and tear (faked with theater techniques)